Middas Betancore
636
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Posted - 2015.07.20 13:51:00 -
[1] - Quote
To begin, having specialist weapons with the stat differences you have described has already been mostly filled by experimental weapons I like the specialist equipment we have and think this is a good place to start with expanding the Lp store, as well as adding in the wepaons we are currently missing e.g bolt pistols, ion pistols etc
Here's some suggestions to begin with for some specialist equiment, the stat buffs are merely suggestions and require more refinement and more types and variants could be made
-Duvolle Specialist active scanner (improved precision/duration/range)- possibly 2 variants -Republic Specialist Boundless Proximity Explosives (more carried and/or more dmg) -State Specialist Wyrkomi Triage Hive (increased max nanites, repair amount) -Imperial Specialist Drop Uplink (increased spawn/carried, reduced timers)
The other idea would be to have allied equipment in stores, so Caldari/Ammar and Gallente/Minmatar share some items
Since theirs not many sidearms id like to explore the idea of specialist sidearms and heavy weapons. i feel that specialsit weapons having a better fitting is largly a flop, you hardly ever see people use them, however having sidearms/lights/heavy specialist would mean using both on the same suit would see a large increase in fittng perhaps creating more diversity as well as making FW more valuable to lower SP players as there will be more items to get ahead of their skill queue as well as making their fittings easier without the necessary core skills.
One more idea id like to sort out is placing vehicle modules, turrets and parts accross the various factions The distrubution would have to be debated to ensure the components are evenly spread, this may end up with more than one faction having the same part and perhaps placing synergised parts in allied factions to promote cross play
draft proposal: the idea is to spread things out while making it so one faction doesnt have EVERYTHING they need to build their racial tanks with standard use fits, most items would have the lower skill reqs we could even get into specialist vehicles items....DANGERZONE
Caldari-Missiles,Rails, Shield Tanks, Sheild extenders,Regulators, Rail ammo drums, sheild dropships, Sheild LAV
Gallente- Blasters, Armour tanks, plating, reppers, scanners, Blaster ammo drums, armour dropships, afterburners, armour LAV
Minmatar-Armour Tanks, Blasters, Blaster dmg mods, heat sinks, Fuel injectors, sheild dropships, sheild hardners, armour LAV
Amarr- Shield tanks, Missiles, armour dropships, dispersion stabs, armour dropships, mobile CRU, armour hardner, Sheild LAV, Missile/Rail dmg mods, Missile ammo drums
The above ideas are quite rough outlines, but u get the idea of fleshing out the LP store....although perhaps it may be excessive
More posts to come on other FW topics
Onnamon 4-State Protectorate Logistics Support
State Task Force: Caldari Fw Channel
CPM2 Candidate
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Middas Betancore
636
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Posted - 2015.07.20 14:28:00 -
[2] - Quote
Positive notes: -Forces a get organised or lose ethos within the mode -Isk compensation seems to be about right -Standing increase seems to be at a good rate -Faction APEX and SKins are desirable and affordable items -Some specialist items are desirable -Being skirmish gives a good place to practie for PC -The refined method of spawning attacks vs defences seems to be functioning well - having 8 man sqds gives ease of organisation without filling the mode with stacked teams, though q syncs still happen - the end of match warzone/ system control graphs are relevant to those that follow the overall conflict -the loot adjustment seems to be good - with missions/trading/isk comp fw is now a sustainable mode that players can commit too - the war has generated a sub-community and conflict that all can participate in
Negative notes: -some players are finding some factions amost unplayable without being part of a factional sub-community -FW income for consistent winners is perhaps too sustainable thus negating the risk of gear loss - Experimental and officer weapons do not have a high enough value on the isk reimbursement table, as someone who frequntly runs officer gear (such as an archdukes with 3 officer weapons) the payout seems to be insultingly low comapred to the common player market value -Lp store needs to be expanded to include vehicle gear and all gear currently unavailable - To lower farming..perhaps BPO's and APex should NOT recieve isk re-imburesemnt -EVE only tools for chat admin (perhaps not so bad as it forces interaction) - Kickstarting each day sux and should be assessed if it is necessary - Losing consistently shouldnt be so unrewarding and should still advance a player providing they are trying hard enough to try and sustain factions that are frequently on the losing end of the scale - Connection to eve is largley unclear to most players (GO READ THEN!!!!!)
Notes on possible improvements: -Expansion of LP store and perhaps adjusting prices -Losers should recive a performance based bonus to console frequent losers, this should not apply to winners -A way to pledge or register for a faction, should be optional so not to be a detrement to multi faction players but gives increased standing gains and perhaps access to unique gear for loyalists, while making it unable to progress in non-allied factions -Seperate in battle notifications for EVE orbital strikes so players who arent on comms with the pilots can see easier when a strike is ready -Possible Dust 514 chat admin tools, MOTD, kick/ban/mute player functions - FW stat screen in MQ showing recent wins/losses, catures, defences, kills, LP gained, as well as an easier way to view warzone control stats from dust and possible eve -Starmap showing the dust modifeir for the eve system - FW loading screen explaing the dust/eve connection - End of match possibly showing the dust modifier in the current eve system so help explain dusts current effect - District Satellites in eve should be visible all the time there is a battle, not simply when a ship is "on grid" to increase exposure - In the eve FW screen there should be a tab for ongoing planetary battles to help eve players find dusters easier - Choosing battle locations, seems to be very difficult to implement in an uncomplicated and un-exploitable fashion, instead i would propose we simply revisit the current equation for choosing locations and have it better represent recent conflicts and valued territory in EVE ( we are after all mercenaries, not the military we shouldnt be deciding where to go anyway). - combined forum section for FW that is accessable by eve and dust players to give a location/method for players to find each other and discuss the war efforts -Dust to have an overarching tier system similar to eve, whereby greater warzone control may possibly having overarching effects on dust, such as lower LP prices or may even translate into a further modifier to the eve tier.....
Thats all i can think of for now, will continue to post as more points are raised, i have more expanded ideas on the above topics, but thats a general overview for now
PS, as an eve pilot we do NOT need more incentive to help dust, the effect both games have on each other is REAL most players just cant see it or interpret it, and the rewards for dropping oribtals is substantial, im pretty much funding my subscription and my whole eve operations on Caldari OB's alone. There simply needs to be more exposure and explanation on both sides
o7Cal mil
Onnamon 4-State Protectorate Logistics Support
State Task Force: Caldari Fw Channel
CPM2 Candidate
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